Hello.
My suggestion would be giving St Johns the ability to activate the beds. Having to transport someone down but wait on another asset or get a mod defeats the purpose of having the beds therefore I think it might be beneficial to allow them to do the same for when there are St Johns on...
Hello.
From any perspective I hope this is possible because it is far more realistic. So many officers walk up and know your injury extent because a UI tells them not because they are knowledgeable as a police officer to actually know. Idea that I propose is to figure out only showing the...
You used to be able to go to your boot and grab a medical bag out the back, you cant do this anymore. The options come up and so does the animation but no bag comes out. I was so good when it was in-game.
Please can we disable the function of auto respawning to hospital after so long? It just ruins the RP regarding medical scenes. Tried to do an operation for LHS as an example, most of us respawned and needed TP'ing back due to this. K to respawn is sufficient I believe.
- Takes up mods time for...
Hello,
I believe a useful feature on the medical menu would be a change in the medical injury UI system. Instead of the injuries disappearing once fixed and the body going white, they could have it so injuries sorted get either crossed out or says something along the lines of requires further...
Just a quick suggestion to add burned airways to the list of ingery's on the medical UI, i also think Smoke inhalation could get added along side burned airways, this will enrich the RP of fires a bit better as one of the first things paramedics do on fire scenes is check for burned airways...
hello, i have some suggestions for the current medical system i understand some of these may be in your roadmap already.
suggestion 1: the civs being able to do specific injury's and possibly being done via a menu or a command i think this would be great compared to the /kill command that...
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