Kube
Police Constable
- Joined
- Jan 7, 2023
- Messages
- 240
- Reaction score
- 107
- Points
- 43
Suggestion Title: Civ Activity System Overhaul.
Division: Aux - Civ Roleplay
I would like to begin this proposal by addressing the current method of measuring the Civ activity requirement, which is expressed in points, as opposed to the more common practice in other divisions where time is measured in hours, typically averaging around 8 hours. The dilemma that prompts this suggestion is that a point for one scene is never equal to a point for another scene, which causes an underappreciation for longer, more intricate and complex scenes which are treated no differently than simpler 20-minute scenes. Regardless of the number of units or divisions involved or the duration of the scene, it invariably registers as a solitary point. On average, a scene can take from a minimum of 20 minutes, all the way up to an hour and possibly even an hour and a half. In my personal experience, certain scenes, particularly those requiring elaborate setups, can consume a significant chunk of time, ranging from 25 to 35 minutes before a 999 submission is even considered. Yet, all scenes are still classified as a single point on the activity sheet.
So, for the actual suggestion. I am not against the point system, it is a sound system, however, I believe certain refinements could enhance its effectiveness. My initial proposition would be as follows:
- Add 0.2/0.25 points for each additional division that attends.
↳ This would allow recognition for multi-divisional scenes. Alongside recognition, Command could pair this with the ability to change the multipliers on certain divisions or locations to stimulate increased activity within particular sectors, thereby serving as a middle ground to mitigate the frequent necessity of prohibiting city scenes, which is done quite often. These points could be changed weekly, as targeted locations and divisions come out in response to active statistics that reveal significant gaps in scene activity. While I acknowledge that not every CivRP Actor may respond to these adjustments, the objective is to substantially promote increased engagement, thus presenting a more gradual and constructive approach to achieving certain targets in the division.
To progress from the above point of multipliers, this is something that I believe may be beneficial but not crucial to this suggestion.
- Possibly adding a 1.2 multiplier to scenes that are within the Civ Actors weekly targeted Area/ Division (For example a 1.1 multiplier for Area and a 1.1 Multiplier for Division targeted)
↳ The implementation of such a system would provide a stronger incentive for CivRP Actors to prioritize Targeted Areas. Currently, the approach is a polite reminder each week which is ignored by a fair amount of CivRP Actors, and hence a multiplier would be an effective mechanic that would see an increased compliance to targeted areas..
This next part would be a bigger suggestion that may receive partial backlash:
- Add 0.5 points for each scene that crosses the hour mark.
↳ Recognition for long and extensive scenes. This would require an additional question on the deployment form, however, this measure not only enables the gathering of valuable data but also equips Civ Command with the ability to assess essential statistics, including individual CivRP Actors' average scene duration, overall scene duration by division, and other metrics suitable for monthly or weekly analysis.
In summary, I acknowledge that this suggestion may appear ambitious and long-winded, however, I appreciate if both Civ Command and CivRP Actors could thoroughly review this proposal and provide their feedback, including any potential refinements to the proposal and genuine insights regarding the points I have raised above. I believe this suggestion can potentially introduce positive changes to our current division's activity measurement system and point allocation system. This is similarly seen by CID, as activities that take more time count more towards their point activity requirement. However, for CivRP, the inherent diversity of scenes necessitates a tailored approach. The modifiers absolutely could be and should be tweaked to what command believes is fair for each specification.
The fundamental objective of this proposal is not to compel CivRP to do big scenes. Regardless of the current 1 point fits all system or the one proposed, big scenes and little scenes will continue to be created. This suggestion is primarily focused on recognition and reward mechanism that is proportionate to the time invested by CivRP Actors in each scene. This suggestion is also partially aided by the constant suggestions and comments I hear about "Rural get no scenes", or the fact I don't see many PaDP or RAPTOR scenes, among others. The suggested approach allows to artificially stimulate demand for certain divisions/areas, and the ability to make a balanced activity point system for all types of scenes.
Division: Aux - Civ Roleplay
I would like to begin this proposal by addressing the current method of measuring the Civ activity requirement, which is expressed in points, as opposed to the more common practice in other divisions where time is measured in hours, typically averaging around 8 hours. The dilemma that prompts this suggestion is that a point for one scene is never equal to a point for another scene, which causes an underappreciation for longer, more intricate and complex scenes which are treated no differently than simpler 20-minute scenes. Regardless of the number of units or divisions involved or the duration of the scene, it invariably registers as a solitary point. On average, a scene can take from a minimum of 20 minutes, all the way up to an hour and possibly even an hour and a half. In my personal experience, certain scenes, particularly those requiring elaborate setups, can consume a significant chunk of time, ranging from 25 to 35 minutes before a 999 submission is even considered. Yet, all scenes are still classified as a single point on the activity sheet.
So, for the actual suggestion. I am not against the point system, it is a sound system, however, I believe certain refinements could enhance its effectiveness. My initial proposition would be as follows:
- Add 0.2/0.25 points for each additional division that attends.
↳ This would allow recognition for multi-divisional scenes. Alongside recognition, Command could pair this with the ability to change the multipliers on certain divisions or locations to stimulate increased activity within particular sectors, thereby serving as a middle ground to mitigate the frequent necessity of prohibiting city scenes, which is done quite often. These points could be changed weekly, as targeted locations and divisions come out in response to active statistics that reveal significant gaps in scene activity. While I acknowledge that not every CivRP Actor may respond to these adjustments, the objective is to substantially promote increased engagement, thus presenting a more gradual and constructive approach to achieving certain targets in the division.
To progress from the above point of multipliers, this is something that I believe may be beneficial but not crucial to this suggestion.
- Possibly adding a 1.2 multiplier to scenes that are within the Civ Actors weekly targeted Area/ Division (For example a 1.1 multiplier for Area and a 1.1 Multiplier for Division targeted)
↳ The implementation of such a system would provide a stronger incentive for CivRP Actors to prioritize Targeted Areas. Currently, the approach is a polite reminder each week which is ignored by a fair amount of CivRP Actors, and hence a multiplier would be an effective mechanic that would see an increased compliance to targeted areas..
This next part would be a bigger suggestion that may receive partial backlash:
- Add 0.5 points for each scene that crosses the hour mark.
↳ Recognition for long and extensive scenes. This would require an additional question on the deployment form, however, this measure not only enables the gathering of valuable data but also equips Civ Command with the ability to assess essential statistics, including individual CivRP Actors' average scene duration, overall scene duration by division, and other metrics suitable for monthly or weekly analysis.
In summary, I acknowledge that this suggestion may appear ambitious and long-winded, however, I appreciate if both Civ Command and CivRP Actors could thoroughly review this proposal and provide their feedback, including any potential refinements to the proposal and genuine insights regarding the points I have raised above. I believe this suggestion can potentially introduce positive changes to our current division's activity measurement system and point allocation system. This is similarly seen by CID, as activities that take more time count more towards their point activity requirement. However, for CivRP, the inherent diversity of scenes necessitates a tailored approach. The modifiers absolutely could be and should be tweaked to what command believes is fair for each specification.
The fundamental objective of this proposal is not to compel CivRP to do big scenes. Regardless of the current 1 point fits all system or the one proposed, big scenes and little scenes will continue to be created. This suggestion is primarily focused on recognition and reward mechanism that is proportionate to the time invested by CivRP Actors in each scene. This suggestion is also partially aided by the constant suggestions and comments I hear about "Rural get no scenes", or the fact I don't see many PaDP or RAPTOR scenes, among others. The suggested approach allows to artificially stimulate demand for certain divisions/areas, and the ability to make a balanced activity point system for all types of scenes.