(NS2) AlexSure
Game Moderator
- Joined
- Feb 1, 2023
- Messages
- 22
- Reaction score
- 21
- Points
- 3
Hello All,
My suggestion today is all about tasers!
Addition 1: If an officer receives an injury from a melee weapon of sorts by a CIV actor (Medical UI Detected Knife Injury) a temporary cooldown will apply to the officer for firing his taser. For example, in the current game if an officer is stabbed in the neck it won't kill them but still allow them to chase you and taser you, this is unrealistic. Last time I checked a stab wound hurts more than a taser.
Addition 2: The inclusion of having only 2 taser shots available to officers which can be reloaded from the boot of a police vehicle by X menu. This means if they miss both taser shots they must go back and reload or count on another officer carrying a taser to take over.
Thoughts and opinions are welcomed below.
Alex
My suggestion today is all about tasers!
Addition 1: If an officer receives an injury from a melee weapon of sorts by a CIV actor (Medical UI Detected Knife Injury) a temporary cooldown will apply to the officer for firing his taser. For example, in the current game if an officer is stabbed in the neck it won't kill them but still allow them to chase you and taser you, this is unrealistic. Last time I checked a stab wound hurts more than a taser.
Addition 2: The inclusion of having only 2 taser shots available to officers which can be reloaded from the boot of a police vehicle by X menu. This means if they miss both taser shots they must go back and reload or count on another officer carrying a taser to take over.
Thoughts and opinions are welcomed below.
Alex