Hello,
Thanks for your suggestion.
I do agree, it would be more realistic to have additional features such as glasses as part of Tac Ops. Unfortunately, the script we use does not specify individual prop types. Instead, we can only specify the whole category. Glasses come under the face props, including other props such as a range of masks (animal).
I will decline this, as there's no simple way to enable glasses. We may be able to find an alternative solution long term to restrict it, but it's unlikely to happen in the near future.
Thanks